Floating Point (2016)
Edition of 3.
Computer simulated environment, software, computer, projector.
Floating Point (2016) simulates the break up and sinking of an iceberg over the exact duration of the exhibition. The sea and clouds move at a normal speed, driven by simulated wind and algorithms. The icerberg sinks at an imperceptible speed, contrasting the microtemporalities of digital image processes with expansive geologic time.